"Argue with me, I guess." Interactivity vs. Play; Fail States in Art
Update: 2025-12-04
Description
Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!
Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it.
Fail States in Art
This topic is a continuation of Lydia's previous roundtable topic/therapy session in
Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in
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